THE LEEPER ARCHIVE

PROTOTYPE V0.2 · 24-CARD TEST POOL

THE FIRST
PLAYABLE CARDS.

Twenty-four deck cards. Two Leaders outside the deck. Every line below is prototype rules text intended for paper playtesting.

Prototype rarity is deliberately omitted. Balance, wording and costs are expected to change after repeated games.

LEADERS · OUTSIDE THE 30-CARD DECK

CHOOSE WHO
SETS THE TEMPO.

THE ORDER

OSTROG, ARCHITECT OF ORDER

Leader — Figure

Once per turn, after you play a System, gain 1 Authority.

THE PEOPLE

THE ORGANISER, VOICE BELOW

Leader — Figure

Once per turn, after you play a Record card from your hand, gain 1 Influence.

THE ORDER · 10 CARDS

BUILD THE
MACHINE.

O01 · FIGURE · COST 2

COUNCIL ADMINISTRATOR

2 AUTHORITY

When played, your next System this turn costs 1 less.

O02 · FIGURE · COST 3

CHIEF ENGINEER

2 INFRASTRUCTURE

Exhaust: Ready one System you control. It cannot activate again this turn.

O03 · FIGURE · COST 3

SECURITY PREFECT

2 AUTHORITY

Opposing Figures entering this zone during the Action step enter Suppressed until end of turn.

O04 · SYSTEM · COST 3

THE MOVING WAYS

2 INFRASTRUCTURE

Once per turn: one of your Figures may move one additional zone.

O05 · SYSTEM · COST 4

CENTRAL POWER STATION

4 INFRASTRUCTURE

At the start of your turn, gain 1 temporary Resource. Unspent temporary Resources are lost at end of turn.

O06 · PLACE · COST 4

COUNCIL HOUSE

3 AUTHORITY

While you control Council District, your Legitimacy declaration requires 7 combined Authority + Influence instead of 8.

O07 · EVENT · COST 2

EMERGENCY DECREE

Choose one Influence gain that just occurred. Reduce that gain by 2, to a minimum of 0. Draw 1 card.

O08 · EVENT · COST 3

RESTORE ORDER

Choose an opposing Figure in a zone you control. Move it to an adjacent zone. If it cannot move, Suppress it instead.

O09 · EVENT · COST 3 · INTERACTION

CENSORSHIP ORDER

Choose one opposing Verified Record. It becomes Disputed until the start of your next turn.

O10 · EVENT · COST 2 · INTERACTION

EMERGENCY REPAIRS

Choose one of your Suppressed Systems. Remove Suppressed from it, then give it +1 Infrastructure until end of turn.

THE PEOPLE · 10 CARDS

MAKE THE CITY
ANSWER.

P01 · FIGURE · COST 2

STREET ORGANISER

2 INFLUENCE

While another friendly Figure is in this zone, Street Organiser gets +1 Influence.

P02 · FIGURE · COST 2

UNDERGROUND PRINTER

1 KNOWLEDGE

When played, create a Pamphlet token in your Archive. Pamphlet: Record token, 1 Knowledge.

P03 · FIGURE · COST 3

WITNESS FROM BELOW

2 KNOWLEDGE

When this enters a contested zone, draw 1 card, then discard 1 card.

P04 · PLACE · COST 3

WORKERS' QUARTER

3 INFLUENCE

The first Figure you play here each turn costs 1 less.

P05 · SYSTEM · COST 3

HIDDEN PRESS

2 KNOWLEDGE

Exhaust: choose a Record you played from hand this turn. Resolve its non-victory text again.

P06 · PLACE · COST 4

ASSEMBLY SQUARE

3 INFLUENCE

At end of turn, if you control 3 or more friendly Figures here, gain 1 Influence.

P07 · EVENT · COST 2

THE CROWD REMEMBERS

Gain 1 Influence for each Verified Record you control, maximum 3.

P08 · EVENT · COST 4

GENERAL STRIKE

Choose a zone. Systems in that zone lose their abilities until the start of your next turn.

P09 · EVENT · COST 3 · INTERACTION

PUBLIC EXPOSURE

Choose an opposing Figure with Authority. Suppress it. If you control a Verified Record, draw 1 card.

P10 · EVENT · COST 2 · INTERACTION

SABOTAGE CELL

Choose an opposing System in a contested zone. Suppress it until the start of its controller's next turn.

NEUTRAL · 4 CARDS

THE CITY BELONGS
TO NO ONE COMPLETELY.

N01 · RECORD · COST 1

RECOVERED LEDGER

1 KNOWLEDGE

If you already control another Record when this is played, draw 1 card.

N02 · PLACE · COST 2

ABANDONED STATION

1 INFRASTRUCTURE

While this zone is uncontested, Abandoned Station gets +1 Infrastructure.

N03 · EVENT · COST 1

RUMOUR THROUGH THE WAYS

Move one Figure you control to an adjacent zone. This does not use that Figure's normal movement for the turn.

N04 · RECORD · COST 2 · INTERACTION

COUNTER-ARCHIVE

1 KNOWLEDGE

When played, choose a Disputed Record. Verify it, or choose a Verified Record and make it Disputed until end of turn.

THE SIX INTERACTION CARDS

STOP RACING.
START ANSWERING.

CENSORSHIP ORDEROrder attacks Archive progress.
EMERGENCY REPAIRSOrder recovers from disruption.
PUBLIC EXPOSUREPeople attacks Authority Figures.
SABOTAGE CELLPeople attacks Infrastructure.
COUNTER-ARCHIVEEither side manipulates Record status.
RESTORE ORDERExisting displacement becomes explicit board interaction.

FIRST PAPER TEST

DO NOT BUILD
30 UNIQUE CARDS YET.

For V0.2, use multiple copies of these prototypes to construct two 30-card test decks. The purpose is to test tempo, interaction and victory pressure—not collectability.

ORDER TEST DECK

3× Administrator · 3× Chief Engineer · 3× Prefect · 3× Moving Ways · 3× Power Station · 2× Council House · 3× Emergency Decree · 3× Restore Order · 4× Censorship Order · 3× Recovered Ledger

PEOPLE TEST DECK

3× Street Organiser · 3× Underground Printer · 3× Witness · 3× Workers' Quarter · 3× Hidden Press · 2× Assembly Square · 3× Crowd Remembers · 3× General Strike · 4× Public Exposure · 3× Recovered Ledger

These decklists intentionally overrepresent interaction cards so problems appear quickly during testing.

NEXT TEST

PRINT.
PLAY.
BREAK IT.

If the system survives repeated Order vs People games, the next expansion adds The Heir, Engineer and Archivist as playable leaders rather than simply adding more card volume.

READ THE RULES →